Designing the Internet of things
McEwen, Adrian
Designing the Internet of things Adrian McEwen; Hakim Cassimally - Chichester : Wiley, 2014. - xi, 324 pages : illustrations; 22 cm.
The Internet of things : an overview --
Design principles for connected devices --
Internet principles --
Thinking about prototyping --
Prototyping embedded devices --
Prototyping the physical design --
Prototyping online components --
Techniques for writing embedded code --
Business models --
Moving to manufacture --
Ethics.
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production.
9788126556861
Machine-to-machine communications
Ubiquitous computing
Electronic apparatus and appliances--Design and construction
004.678 / MCE
Designing the Internet of things Adrian McEwen; Hakim Cassimally - Chichester : Wiley, 2014. - xi, 324 pages : illustrations; 22 cm.
The Internet of things : an overview --
Design principles for connected devices --
Internet principles --
Thinking about prototyping --
Prototyping embedded devices --
Prototyping the physical design --
Prototyping online components --
Techniques for writing embedded code --
Business models --
Moving to manufacture --
Ethics.
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production.
9788126556861
Machine-to-machine communications
Ubiquitous computing
Electronic apparatus and appliances--Design and construction
004.678 / MCE