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Computer graphics Chennakesava R. Alavalia

By: Material type: TextTextLanguage: English Publication details: New Delhi : PHI Learning, 2013.Description: xiv, 327 p.: ill.; 24 cmISBN:
  • 8120338766
  • 9788120338760
Subject(s): DDC classification:
  • 006.6 ALA
Contents:
Graphics Hardware Computer Graphics Primitives Polygon Filling Algorithms Two-Dimensional Geometric Transformations Two-Dimensional Viewing Curve Representation Surface Representation Solid Representation Three-Dimensional Transformations Three-Dimensional Viewing Hidden Surface/Line Removal Methods Illumination Models And Rendering Methods Computer Animation
Summary: This textbook presents the basic principles for the use and design of computer graphics systems, as well as illustrates algorithm implementations and graphics applications. The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures. It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions. With a programming-oriented approach, the book also describes all the processes used in computer graphics along with easy-to-read algorithms, which will enable students to develop their own software skills.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
General Books General Books CUTN Central Library Generalia Non-fiction 006.6 ALA (Browse shelf(Opens below)) Available 33983
General Books General Books CUTN Central Library Generalia Non-fiction 006.6 ALA (Browse shelf(Opens below)) Available 33984
General Books General Books CUTN Central Library Generalia Non-fiction 006.6 ALA (Browse shelf(Opens below)) Available 33985
General Books General Books CUTN Central Library Generalia Non-fiction 006.6 ALA (Browse shelf(Opens below)) Available 33986
Reference Books Reference Books CUTN Central Library Generalia Reference 006.6 ALA (Browse shelf(Opens below)) Not For Loan 33987

Graphics Hardware

Computer Graphics Primitives

Polygon Filling Algorithms

Two-Dimensional Geometric Transformations


Two-Dimensional Viewing



Curve Representation



Surface Representation




Solid Representation




Three-Dimensional Transformations






Three-Dimensional Viewing






Hidden Surface/Line Removal Methods






Illumination Models And Rendering Methods







Computer Animation








This textbook presents the basic principles for the use and design of computer graphics systems, as well as illustrates algorithm implementations and graphics applications.

The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures. It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions. With a programming-oriented approach, the book also describes all the processes used in computer graphics along with easy-to-read algorithms, which will enable students to develop their own software skills.

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