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Python programming for the absolute beginner Michael Dawson.

By: Material type: TextTextLanguage: English Publication details: Boston, MA : Course Technology Cengage Learning, c2010.Edition: 3rd edDescription: xxiii, 455 p. : ill. ; 24 cmISBN:
  • 9781435455009
  • 1435455002
Subject(s): DDC classification:
  • Third Edition 005.133 DAW
Online resources:
Contents:
1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
General Books General Books CUTN Central Library Generalia Non-fiction 005.133 DAW (Browse shelf(Opens below)) Available 37622
Browsing CUTN Central Library shelves, Shelving location: Generalia, Collection: Non-fiction Close shelf browser (Hides shelf browser)
005.131 LIN An introduction to formal languages and automata / 005.133 BRO A First Book of C++ / 005.133 DAL C++ plus data structures / 005.133 DAW Python programming for the absolute beginner 005.133 DEI Java : 005.133 DEI Java : 005.133 DEI Java :

Includes index.

1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program.

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