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Image and geometry processing for 3-D cinematography [electronic resource] / Rémi Ronfard, Gabriel Taubin, editors.

Contributor(s): Material type: TextTextSeries: Geometry and computing ; 5.Publication details: Heidelberg ; New York : Springer, c2010.ISBN:
  • 9783642123917 (alk. paper)
  • 3642123910 (alk. paper)
Subject(s): DDC classification:
  • 006.69 22/ger
LOC classification:
  • TR854 .I46 2010
Online resources:
Contents:
Image and geometry processing for 3-D cinematography : an introduction / Rémi Ronfard and Gabriel Taubin -- Stereoscopic cinema / Frédéric Devernay and Paul Beardsley -- Free-viewpoint television / Masayuki Tanimoto -- Free-viewpoint video for TV sport production / Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, and Graham Thomas -- Challenges for multi-view video capture / Bennett Wilburn -- Performance capture from multi-view video / Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, and Sebastian Thrun -- Combining multi-view stereo and bundle adjustment for accurate camera calibration / Yasutaka Furukawa and Jean Ponce -- Cell-based 3D video capture method with active cameras / Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, and Takashi Matsuyama -- Dense 3D motion capture from synchronized video streams / Yasutaka Furukawa and Jean Ponce -- Wavelet-based inverse light and reflectance from images of a known object / Dana Cobzas, Cameron Upright, and Martin Jagersand -- 3-D lighting environment estimation with shading and shadows / Takeshi Takai, Susumu Iino, Atsuto Maki, and Takashi Matsuyama -- 3-D cinematography with approximate or no geometry / Martin Eisemann, Timo Stich, and Marcus Magnor -- View dependent texturing using a linear basis / Martin Jagersand, Neil Birkbeck, and Dana Cobzas.
SpringerLink ebooks - Mathematics and Statistics (2010)
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
General Books General Books CUTN Central Library Generalia 006.69 (Browse shelf(Opens below)) 1 Available 7934

Includes bibliographical references.

Image and geometry processing for 3-D cinematography : an introduction / Rémi Ronfard and Gabriel Taubin -- Stereoscopic cinema / Frédéric Devernay and Paul Beardsley -- Free-viewpoint television / Masayuki Tanimoto -- Free-viewpoint video for TV sport production / Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, and Graham Thomas -- Challenges for multi-view video capture / Bennett Wilburn -- Performance capture from multi-view video / Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, and Sebastian Thrun -- Combining multi-view stereo and bundle adjustment for accurate camera calibration / Yasutaka Furukawa and Jean Ponce -- Cell-based 3D video capture method with active cameras / Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, and Takashi Matsuyama -- Dense 3D motion capture from synchronized video streams / Yasutaka Furukawa and Jean Ponce -- Wavelet-based inverse light and reflectance from images of a known object / Dana Cobzas, Cameron Upright, and Martin Jagersand -- 3-D lighting environment estimation with shading and shadows / Takeshi Takai, Susumu Iino, Atsuto Maki, and Takashi Matsuyama -- 3-D cinematography with approximate or no geometry / Martin Eisemann, Timo Stich, and Marcus Magnor -- View dependent texturing using a linear basis / Martin Jagersand, Neil Birkbeck, and Dana Cobzas.

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