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Android programming concepts / Trish Cornez, University of Redlands, Richard Cornez, University of Redlands.

By: Contributor(s): Material type: TextTextPublication details: Burlington, Massachusetts : Jones & Bartlett Learning, 2017.Description: xi, 834 pages : illustrations (some color) ; 23 cmISBN:
  • 9781284070705
Subject(s): DDC classification:
  • 005.268 23 COR
Contents:
Introduction -- Building user interfaces basic applications -- Activities and intents -- Fragments ActionBar, and menus -- Graphics, drawing, and audio -- Threads, handlers, and programmatic movement -- Touch gestures -- Sensors and camera -- File storage, shares preferences, and SQLite.
List(s) this item appears in: Weekly Addition
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
General Books General Books CUTN Central Library Generalia Non-fiction 005.268 COR (Browse shelf(Opens below)) 1 Available 28038
General Books General Books CUTN Central Library Generalia Non-fiction 005.268 COR (Browse shelf(Opens below)) 2 Available 37337

Each new print copy includes Navigate 2 Advantage Access that unlocks a complete eBook, Study Center, homework and Assessment Center, and a dashboard that reports actionable data. Using a hands-on, student-friendly approach, Android Programming Concepts provides a comprehensive foundation for the development of mobile applications for devices and tablets powered by Android. This text offers in-depth coverage of the topics outlined by the official Android developer API guides, leading a programmer with object oriented programming skills through the app development process. Each chapter features a collection of well-designed and classroom tested lab examples, providing an opportunity to apply specific Android concepts while supported by visual guides, explanations, and code listings. Key Features: * Android Studio, the official development environment by Google, is used to develop all applications * Includes 44 practical and interesting lab examples linked to real-world mobile problems, including constructing games with moving graphics and responding to sensor data * Mobile programming commences in Chapter 1 with the development of two native Android applications, beginning with a problem statement and storyboard and ending with an executable app * Each chapter concludes with skill-oriented questions designed to test comprehension of key concepts

Introduction --
Building user interfaces basic applications --
Activities and intents --
Fragments ActionBar, and menus --
Graphics, drawing, and audio --
Threads, handlers, and programmatic movement --
Touch gestures --
Sensors and camera --
File storage, shares preferences, and SQLite.

Includes bibliographical references and index.

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