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1.
Game localization : translating for the global digital entertainment industry / Minako O'Hagan, Dublin City University ; Carmen Mangiron, Universitat Autónoma de Barcelona. by Series: Benjamins translation library ; volume 106
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: CUTN Central Library (1)Call number: 418/.020285.

2.
Real-time 3D character animation with Visual C++ / Nik Lever. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Oxford : Focal Press, 2002
Availability: Items available for loan: CUTN Central Library (1)Call number: 006.663 LEV.

3.
Chips challenging champions : games, computers and artificial intelligence by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam : Elsevier, 2002
Availability: Items available for loan: CUTN Central Library (1)Call number: 006.3 SCH.

4.
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web / Jean-Marc Gauthier. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Language: English
Publication details: Amsterdam ; Boston : Elsevier/Focal Press, 2005
Availability: Items available for loan: CUTN Central Library (1)Call number: 794.816 GAU.

5.
Game programming in C++ : creating 3D games / Sanjay Madhav. by Series: Addison-Wesley game design and development series
Material type: Text Text; Format: print ; Literary form: Not fiction
Language: English
Publication details: Boston : Addison-Wesley, 2018
Availability: Items available for loan: CUTN Central Library (1)Call number: 005.133 MAD.

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