000 02821cam a22003734a 4500
999 _c29713
003 CUTN
005 20190819143525.0
008 110808s2012 nyua b 001 0 eng
020 _a9780415899161 (hardback : acidfree paper)
020 _a0415899168 (hardback : acidfree paper)
020 _a9781138851528
041 _aEnglish
042 _apcc
082 0 0 _a306.4
100 1 _aLeaver, Tama.
245 1 0 _aArtificial culture :
_bidentity, technology and bodies /
_cTama Leaver.
260 _aNew York :
300 _axiv, 217 p. :
_bill. ;
_c24 cm.
505 _t I Artificial Intelligence --
_t II Artificial Life --
_t III Artificial Space --
_t IV Artificial People --
_t V Artificial Culture --
520 _a"Artificial Culture" is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology at large. While the artificial is often imagined as outside of the natural order and thus also beyond the realm of humanity, paradoxically, artificial concepts are simultaneously produced and constructed by human ideas and labor. The artificial can thus act as a boundary point against which we as a culture can measure what it means to be human. Science fiction feature films and novels, and other related media, frequently and provocatively deploy ideas of the artificial in ways which the lines between people, our bodies, spaces and culture more broadly blur and, at times, dissolve. </P><P>Building on the rich foundational work on the figures of the cyborg and posthuman, this book situates the artificial in similar terms, but from a nevertheless distinctly different viewpoint. After examining ideas of the artificial as deployed in film, novels and other digital contexts, this study concludes that we are now part of an artificial culture entailing a matrix which, rather than separating minds and bodies, or humanity and the digital, reinforces the symbiotic connection between identities, bodies, and technologies.</P>"--Provided by publisher.
650 0 _aArtificial life.
650 0 _aArtificial intelligence.
650 0 _aVirtual reality.
650 0 _aPopular culture.
650 0 _aTechnology
650 0 _aScience
942 _2ddc
490 0 _aRoutledge research in cultural and media studies ;
504 _aIncludes bibliographical references and index.
650 0 _xSocial aspects.
650 0 _xSocial aspects.
906 _a7