000 | 03802cam a22004097i 4500 | ||
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999 |
_c30620 _d30620 |
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003 | CUTN | ||
005 | 20190903151048.0 | ||
008 | 171220t20182018maua b 001 0 eng d | ||
020 | _a0134597206 | ||
020 | _a9780134597201 | ||
041 | _aEnglish | ||
042 | _alccopycat | ||
082 |
_a005.133 _bMAD |
||
100 | 1 | _aMadhav, Sanjay, | |
245 | 1 | 0 |
_aGame programming in C++ : _bcreating 3D games / _cSanjay Madhav. |
260 |
_aBoston : _bAddison-Wesley, _c2018 |
||
300 |
_axxii, 499 pages : _billustrations ; _c23 cm. |
||
505 | _tPart I. Foundations 1. C++ Refresher 2. Game Programming Overview 3. Graphics Fundamentals 4. Basic Motion and Physics Using Vectors 5. Project: Asteroids in 2D Part II. Into the Third Dimension 6. Input and Event-Based Systems 7. Sound 8. 3D Graphics 9. Project: Asteroids in 3D Sound Part III. Adding Complexity 10. Artificial Intelligence Agents and State-based Behavior 11. User Interfaces 12. Project: Tower Defense Part IV. Full 3D Movement 13. Cameras 14. Collision Detection 15. Project: 3D Space Racer Projection and Camera Part V. Intermediate Topics 16. Intermediate Graphics Techniques 17. Animation 18. Networked Games 19. Project: Third-Person Platformer | ||
520 | _a"The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success." -- ONIX annotation. | ||
650 | 0 | _aC++ (Computer program language) | |
650 | 0 | _aComputer games | |
650 | 0 | _aThree-dimensional display systems. | |
650 | 7 | _aC++ (Computer program language) | |
650 | 7 | _aComputer games | |
650 | 7 | _aThree-dimensional display systems. | |
942 |
_2ddc _cBOOKS |
||
100 | 1 | _eauthor. | |
490 | 1 | _aAddison-Wesley Game Design and Development Series | |
504 | _aIncludes bibliographical references and index. | ||
650 | 0 | _xProgramming. | |
650 | 7 | _2fast | |
650 | 7 |
_xProgramming. _2fast |
|
650 | 7 | _2fast | |
830 | 0 | _aAddison-Wesley game design and development series. | |
906 |
_a7 _bcbc _ccopycat _d2 _eepcn _f20 _gy-gencatlg |