000 | 02808cam a2200337 i 4500 | ||
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999 |
_c35636 _d35636 |
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003 | CUTN | ||
005 | 20210716161956.0 | ||
008 | 170127s2017 enka b 001 0 eng | ||
020 | _a9781107500556 | ||
041 | _aEnglish | ||
042 | _apcc | ||
082 | 0 | 0 |
_223 _a004.019 _bNOR |
084 |
_aPSY003000 _2bisacsh |
||
100 | 1 | _aNorman, Kent L., | |
245 | 1 | 0 |
_aCyberpsychology : _bAn introduction to human-computer interaction / _cKent L. Norman |
250 | _a2nd. | ||
260 |
_aNew York : _bCambridge University Press, _c2017. |
||
300 |
_axi, 544 p. : _billustrations ; _c26 cm. |
||
500 | _aPBK | ||
505 | 8 | _aMachine generated contents note: Part I. Fundamentals: 1. Introduction: importance, implications, and historical perspectives; 2. Fundamentals: biological and technological bases; 3. Theoretical approaches: models and metaphors; 4. Research: modes and methods; Part II. Systems: 5. Sensory-motor interfaces: input and output; 6. Virtual environments; 7. Learning and memory, transfer and interference; 8. Thinking and problem solving; 9. Language and programming; Part III. Relationships: 10. Individual differences: people, performance, and personality; 11. Motivation, emotion, and affective computing; 12. Social media and interpersonal relations; 13. Cyberpathologies and cybertherapies; Part IV. Applications: 14. Automation and artificial intelligence; 15. Assistive technologies; 16. Video games and entertainment; 17. Technology and education; 18. Cybersecurity; 19. The future: the ultimate human-computer interface. | |
520 | _a"This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then discusses sensation and perception, learning and memory, thinking and problem solving, language processing, individual differences, motivation and emotion, social relations, and abnormal behavior as they impact the human-computer interface. Finally, specific issues of artificial intelligence, assistive technologies, video games, and electronic education are presented." | ||
650 | 0 | _aHuman-computer interaction. | |
650 | 7 | _aPSYCHOLOGY / Applied Psychology. | |
690 | _aDept of Philosophy | ||
942 |
_2ddc _cBOOKS |
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100 | 1 | _eauthor. | |
504 | _aIncludes bibliographical references and index. | ||
650 | 7 | _2bisacsh | |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |