000 | 03955nam a22004575i 4500 | ||
---|---|---|---|
003 | DE-He213 | ||
005 | 20240809130551.0 | ||
008 | 181019s2018 gw | s |||| 0|eng d | ||
020 | _a9783319905426 | ||
041 | _aEnglish | ||
082 |
_a306.766 _bHAR |
||
090 | _aHM621-656 | ||
245 | 1 | 0 |
_aQueerness in Play _cedited by Todd Harper, Meghan Blythe Adams, Nicholas Taylor. |
250 | _a1st ed. 2018. | ||
260 |
_aCham, Switzerland : _bPalgrave Macmillan, _c2018. |
||
300 |
_aXVII, 279 p. 20 illus., 18 illus. in color. _bonline resource. |
||
490 | 1 | _aPalgrave Games in Context. | |
505 | 0 | _a1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor) -- Part 1: Queer Foundations -- 2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans) -- 3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria) -- Part 2: Representing Queerness -- 4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang) -- 5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz) -- 6. What if Zelda Wasn’t a Girl? Problematizing Ocarina of Time’s Great Gender Debate (Chris Lawrence) -- 7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich) -- 8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton) -- 9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams) -- Part 3: Un-Gendering Assemblages -- 10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros) -- 11. ‘Sexified’ Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson).-12. Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano) -- Part 4: No Fear of a Queer Planet: Gaming and Social Futures -- 13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond).-14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish) -- 15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait). | |
506 | _aOnline version restricted to NUS staff and students only through NUSNET. | ||
520 | _aQueerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games. | ||
538 | _aMode of access: World Wide Web. | ||
538 | _aSystem requirements: Internet connectivity; World Wide Web browser. | ||
650 | 0 | _aCulture—Study and teaching. | |
650 | 0 | _aCulture. | |
650 | 0 | _aTechnology. | |
650 | 0 | _aGender. | |
650 | 0 | _aDigital media. | |
650 | 0 | _aCommunication. | |
650 | 0 | _aPopular Culture. | |
700 | 1 | _aHarper, Todd. | |
700 | 1 | _aAdams, Meghan Blythe. | |
700 | 1 | _aTaylor, Nicholas. | |
700 | 1 | _eeditor. | |
700 | 1 | _eeditor. | |
700 | 1 | _eeditor. | |
776 | 0 | 8 |
_iPrinted edition: _z9783319905419. |
776 | 0 | 8 |
_iPrinted edition: _z9783319905433. |
830 | 0 | _aPalgrave Games in Context. | |
942 |
_2ddc _cBOOKS |
||
956 | 4 | 0 | _uhttp://libproxy1.nus.edu.sg/login?url=https://doi.org/10.1007/978-3-319-90542-6 |
999 |
_c43352 _d43352 |