000 03955nam a22004575i 4500
003 DE-He213
005 20240809130551.0
008 181019s2018 gw | s |||| 0|eng d
020 _a9783319905426
041 _aEnglish
082 _a306.766
_bHAR
090 _aHM621-656
245 1 0 _aQueerness in Play
_cedited by Todd Harper, Meghan Blythe Adams, Nicholas Taylor.
250 _a1st ed. 2018.
260 _aCham, Switzerland :
_bPalgrave Macmillan,
_c2018.
300 _aXVII, 279 p. 20 illus., 18 illus. in color.
_bonline resource.
490 1 _aPalgrave Games in Context.
505 0 _a1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor) -- Part 1: Queer Foundations -- 2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans) -- 3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria) -- Part 2: Representing Queerness -- 4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang) -- 5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz) -- 6. What if Zelda Wasn’t a Girl? Problematizing Ocarina of Time’s Great Gender Debate (Chris Lawrence) -- 7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich) -- 8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton) -- 9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams) -- Part 3: Un-Gendering Assemblages -- 10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros) -- 11. ‘Sexified’ Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson).-12. Let’s Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano) -- Part 4: No Fear of a Queer Planet: Gaming and Social Futures -- 13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond).-14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish) -- 15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait).
506 _aOnline version restricted to NUS staff and students only through NUSNET.
520 _aQueerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
538 _aMode of access: World Wide Web.
538 _aSystem requirements: Internet connectivity; World Wide Web browser.
650 0 _aCulture—Study and teaching.
650 0 _aCulture.
650 0 _aTechnology.
650 0 _aGender.
650 0 _aDigital media.
650 0 _aCommunication.
650 0 _aPopular Culture.
700 1 _aHarper, Todd.
700 1 _aAdams, Meghan Blythe.
700 1 _aTaylor, Nicholas.
700 1 _eeditor.
700 1 _eeditor.
700 1 _eeditor.
776 0 8 _iPrinted edition:
_z9783319905419.
776 0 8 _iPrinted edition:
_z9783319905433.
830 0 _aPalgrave Games in Context.
942 _2ddc
_cBOOKS
956 4 0 _uhttp://libproxy1.nus.edu.sg/login?url=https://doi.org/10.1007/978-3-319-90542-6
999 _c43352
_d43352