000 01644cam a22003974a 4500
001 9316
003 CUTN
005 20130404110012.0
008 060208s2006 mnua b s001 0 eng
010 _a 2006003428
015 _aGBA633913
_2bnb
016 7 _a013431730
_2Uk
020 _a0816648506 (alk. paper)
020 _a9780816648504 (alk. paper)
020 _a0816648514 (pbk. : alk. paper)
020 _a9780816648511 (pbk. : alk. paper)
035 _a(OCoLC)ocm63744446
040 _aDLC
_cDLC
_dBAKER
_dUKM
_dC#P
_dWIQ
_dCOO
_dYUS
_dYDXCP
_dOCLCQ
_dPUL
_dBTCTA
_dYBM
_dMUQ
_dDLC
042 _apcc
050 0 0 _aGV1469.34.S63
_bG35 2006
082 0 0 _a794.8
_222
100 1 _aGalloway, Alexander R.,
_d1974-
_zGAL
245 1 0 _aGaming :
_bessays on algorithmic culture /
_cAlexander R. Galloway.
260 _aMinneapolis :
_bUniversity of Minnesota Press,
_cc2006.
300 _axiii, 143 p. :
_bill. ;
_c22 cm.
440 0 _aElectronic mediations ;
_v18
504 _aIncludes bibliographical references (p. 127-136) and index.
505 0 _aGamic action, four moments -- Origins of the first-person shooter -- Social realism -- Allegories of control -- Countergaming.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xPhilosophy.
856 4 1 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/ecip068/2006003428.html
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0710/2006003428-d.html
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBOOKS
999 _c876
_d876