Computer graphics
Alavalia, Chennakesava R.
Computer graphics Chennakesava R. Alavalia - New Delhi : PHI Learning, 2013. - xiv, 327 p.: ill.; 24 cm.
Graphics Hardware
Computer Graphics Primitives
Polygon Filling Algorithms
Two-Dimensional Geometric Transformations
Two-Dimensional Viewing
Curve Representation
Surface Representation
Solid Representation
Three-Dimensional Transformations
Three-Dimensional Viewing
Hidden Surface/Line Removal Methods
Illumination Models And Rendering Methods
Computer Animation
This textbook presents the basic principles for the use and design of computer graphics systems, as well as illustrates algorithm implementations and graphics applications.
The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures. It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions. With a programming-oriented approach, the book also describes all the processes used in computer graphics along with easy-to-read algorithms, which will enable students to develop their own software skills.
8120338766 9788120338760
Computer graphics
006.6 / ALA
Computer graphics Chennakesava R. Alavalia - New Delhi : PHI Learning, 2013. - xiv, 327 p.: ill.; 24 cm.
Graphics Hardware
Computer Graphics Primitives
Polygon Filling Algorithms
Two-Dimensional Geometric Transformations
Two-Dimensional Viewing
Curve Representation
Surface Representation
Solid Representation
Three-Dimensional Transformations
Three-Dimensional Viewing
Hidden Surface/Line Removal Methods
Illumination Models And Rendering Methods
Computer Animation
This textbook presents the basic principles for the use and design of computer graphics systems, as well as illustrates algorithm implementations and graphics applications.
The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures. It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions. With a programming-oriented approach, the book also describes all the processes used in computer graphics along with easy-to-read algorithms, which will enable students to develop their own software skills.
8120338766 9788120338760
Computer graphics
006.6 / ALA