MARC details
000 -LEADER |
fixed length control field |
02092nam a22002417a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
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CUTN |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20171130180806.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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171130b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780444509499 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.3 |
Item number |
SCH |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Schaeffer; Jonathan [Ed.] |
245 ## - TITLE STATEMENT |
Title |
Chips challenging champions : |
Remainder of title |
games, computers and artificial intelligence |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Amsterdam : |
Name of publisher, distributor, etc |
Elsevier, |
Date of publication, distribution, etc |
2002. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
VIII, 362 p. : |
Other physical details |
ill., diagr. ; |
Dimensions |
24 cm. |
500 ## - GENERAL NOTE |
General note |
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the progress only began in the 1990s. This book documents the progress made in computers playing games and puzzles |
505 ## - FORMATTED CONTENTS NOTE |
Contents |
A. Introduction. Games, Computers and Artificial Intelligence (J. Schaeffer, H.J. van den Herik). B. Puzzles. Disjoint Pattern Database Heuristics (R.E. Korf, A. Felner). Sokoban: Enhancing General Single-Agent Search Methods Using Domain Knowledge (A. Junghanns, J. Schaeffer). A probabilistic Approach to Solving Crossword Puzzles (M.L. Littman, G.A. Keim, N. Shazeer). C. Two-Player Perfect-Information Games. Deep Blue (M. Campbell, A.J. Hoane Jr, F.-h. Hsu). Improving Heuristic Min-Max Search by Supervised Learning (M. Buro). A Hierarchical Approach to Computer hex (V. Anshelevich). Computer shogi (H. Iida, M. Sakuta, J. Rollason). Computer go (M. Mueller). D. Imperfect Information and Stochastic Games. Programming Backgammon Using Self-Teaching Neural Nets (G. Tesauro). The Challenge of Poker (D. Billings, A. Davidson, J. Schaeffer, D. Szafron). World-championship-caliber Scrabble (B. Sheppard). E. Solved Games. Games Solved: Now and in the future (H.J. van den Herik, J.W.H.M. Uiterwijk, J. van Rijswijck). Author Index. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games -- Programming. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Artificial intelligence--Data processing |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Robotics |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Electronic data processing |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Herik, H J van den |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
General Books |