Game programming in C++ : (Record no. 30620)

MARC details
000 -LEADER
fixed length control field 03802cam a22004097i 4500
003 - CONTROL NUMBER IDENTIFIER
control field CUTN
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190903151048.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 171220t20182018maua b 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0134597206
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780134597201
041 ## - LANGUAGE CODE
Language English
042 ## - AUTHENTICATION CODE
Authentication code lccopycat
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Item number MAD
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Madhav, Sanjay,
245 10 - TITLE STATEMENT
Title Game programming in C++ :
Remainder of title creating 3D games /
Statement of responsibility, etc Sanjay Madhav.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boston :
Name of publisher, distributor, etc Addison-Wesley,
Date of publication, distribution, etc 2018
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 499 pages :
Other physical details illustrations ;
Dimensions 23 cm.
505 ## - FORMATTED CONTENTS NOTE
Title Part I. Foundations 1. C++ Refresher 2. Game Programming Overview 3. Graphics Fundamentals 4. Basic Motion and Physics Using Vectors 5. Project: Asteroids in 2D Part II. Into the Third Dimension 6. Input and Event-Based Systems 7. Sound 8. 3D Graphics 9. Project: Asteroids in 3D Sound Part III. Adding Complexity 10. Artificial Intelligence Agents and State-based Behavior 11. User Interfaces 12. Project: Tower Defense Part IV. Full 3D Movement 13. Cameras 14. Collision Detection 15. Project: 3D Space Racer Projection and Camera Part V. Intermediate Topics 16. Intermediate Graphics Techniques 17. Animation 18. Networked Games 19. Project: Third-Person Platformer
520 ## - SUMMARY, ETC.
Summary, etc "The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success." -- ONIX annotation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language)
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Three-dimensional display systems.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type General Books
100 1# - MAIN ENTRY--PERSONAL NAME
Relator term author.
490 1# - SERIES STATEMENT
Series statement Addison-Wesley Game Design and Development Series
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
General subdivision Programming.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term fast
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
General subdivision Programming.
Source of heading or term fast
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Source of heading or term fast
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Addison-Wesley game design and development series.
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c copycat
d 2
e epcn
f 20
g y-gencatlg
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Location Shelving location Date of Cataloging Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     Non-fiction CUTN Central Library CUTN Central Library Generalia 03/09/2019   005.133 MAD 37333 03/09/2019 03/09/2019 General Books

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