MARC details
000 -LEADER |
fixed length control field |
02350nam a22002297a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
CUTN |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20231207105119.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
231207b |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9789188364715 |
041 ## - LANGUAGE CODE |
Language |
English |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
23 |
Edition number |
005.133 |
Item number |
ERI |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Eriksen, Franz. |
240 ## - UNIFORM TITLE |
Uniform title |
<a href="Introduction to Python Programming">Introduction to Python Programming</a> |
245 ## - TITLE STATEMENT |
Title |
Introduction to Python Programming / |
Statement of responsibility, etc |
Franz Eriksen. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Gotland : |
Name of publisher, distributor, etc |
Lynas Publishing, |
Date of publication, distribution, etc |
2023. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
196 p. : |
Other physical details |
ill. ; |
Dimensions |
23 cm. |
505 ## - FORMATTED CONTENTS NOTE |
Title |
I The Core Language<br/>1. Introduction<br/>2. How is Python different?<br/>3. Comparison of Programming Language<br/>4. The Python Interpreter<br/>5. Types and Operators<br/>6. Strings<br/>7. Lists<br/>8. Dictionaries<br/>9. Tuples<br/>10. Files<br/>11. Statements<br/>12. Documenting your Code<br/>13. Making a Program<br/>14. Execptions<br/>15. Object Oriented Program<br/>16. More OOP<br/>17. Databases <br/>18. Distributing Your Program<br/>19. Python 3<br/>II Graphical User Interface<br/>20. Overview of Graphical User Interface<br/>21. A Simple Graphical Dice Roller<br/>22. What can wxPython Do?<br/>A String Methods<br/>B List Methods<br/>C Dictionary Methods<br/>D Operators<br/>E Sample Programs<br/>E,.1 Dice Rolling Simulators<br/>E.2 Temperature Conversion<br/>E.3 Game Character attribute generator<br/>E.4 Text-based character creation<br/> |
520 ## - SUMMARY, ETC. |
Summary, etc |
If you wish to learn Python Programming immediately so that you can become productive, this would be the book you look for. In order to perform your real job, which would be unlike most books, this book begins right at the inception of showing you what makes python different from other languages and how it can help you perform useful work in a job other than programming., Consequently, you would gain an understanding of what you need to do from the start, using hands-on examples and spending a good deal of time performing useful taks. You even get help with installing Python on your particular system. <br/>When you have a good installation on whatever platform you're using, you start with the basics and work your way up. By the time you finish working through the examples in this book, you'll be writing simple programs and performing tasks using python. You won't be an expert, but you will be able to use Python to meet specific needs in your Job environment. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Python (Computer program language) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Progamming |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Text Books |