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A guide to computer animation : for TV, games, multimedia and web / Marcia Kuperberg ; with contributions from Martin Bowman, Rob Manton, Alan Peacock.

By: Contributor(s): Material type: TextTextSeries: Focal Press visual effects and animation seriesPublication details: Oxford : Focal, 2002.Description: xii, 249 p. : ill. ; 25 cmISBN:
  • 9780240516714
  • 0240516710
Subject(s): DDC classification:
  • 006.6 21 KUP
Contents:
Exploring the background, tools and principles of animation production; Understanding the technical constraints of creating for different digital media; Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media; Creating artwork for computer games: from concept to end product; TV case studies: looking behind the scenes at the creation of network idents and commercials; The art and craft of telling a story: narrative and characterization; Project briefs, self-tests, tutorials and resources.
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Item type Current library Collection Call number Status Date due Barcode
General Books General Books CUTN Central Library Generalia Non-fiction 006.6 KUP (Browse shelf(Opens below)) Available 27966

Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. The associated website provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock. This book provides clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest. Get the best from your software and hardware - understand the constraints and demands when creating for different media. It offers expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web.

Exploring the background, tools and principles of animation production; Understanding the technical constraints of creating for different digital media; Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media; Creating artwork for computer games: from concept to end product; TV case studies: looking behind the scenes at the creation of network idents and commercials; The art and craft of telling a story: narrative and characterization; Project briefs, self-tests, tutorials and resources.

Includes bibliographical references and index.

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