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Object-oriented software engineering : using UML, patterns and Java Bernd Bruegge; Allen H Dutoit

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Noida : Pearson Education, ©2004.Edition: 2nd edDescription: 802 pages : illustrations ; 24 cmISBN:
  • 9788177587685
Subject(s): DDC classification:
  • 005.1 BRU
Contents:
Ch. 1. Introduction to Software Engineering -- Ch. 2. Modeling with UML -- Ch. 3. Project Organization and Communication -- Ch. 4. Requirements Elicitation -- Ch. 5. Analysis -- Ch. 6. System Design: Decomposing the System -- Ch. 7. System Design: Addressing Design Goals -- Ch. 8. Object Design: Reusing Pattern Solutions -- Ch. 9. Object Design: Specifying Interfaces -- Ch. 10. Mapping Models to Code -- Ch. 11. Testing -- Ch. 12. Rationale Management -- Ch. 13. Configuration Management -- Ch. 14. Project Management -- Ch. 15. Software Life Cycle -- Ch. 16. Methodologies: Putting It All Together --
Summary: This thoroughly updated text teaches students or industry R & D practitioners to successfully negotiate the terrain for building and maintaining large, complex software systems. The authors introduce the basic skills needed for a developer to apply software engineering techniques. Next, they focus on methods and technologies that enable developers to specify, design, and implement complex systems. Finally, the authors show how to support the system changes throughout the software life cycle
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Holdings
Item type Current library Collection Call number Status Date due Barcode
General Books General Books CUTN Central Library Generalia Non-fiction 005.1 BRU (Browse shelf(Opens below)) Available 36575
General Books General Books CUTN Central Library Generalia Non-fiction 005.1 BRU (Browse shelf(Opens below)) Available 36576

Ch. 1. Introduction to Software Engineering -- Ch. 2. Modeling with UML -- Ch. 3. Project Organization and Communication -- Ch. 4. Requirements Elicitation --
Ch. 5. Analysis --
Ch. 6. System Design: Decomposing the System --
Ch. 7. System Design: Addressing Design Goals --
Ch. 8. Object Design: Reusing Pattern Solutions --
Ch. 9. Object Design: Specifying Interfaces --
Ch. 10. Mapping Models to Code --
Ch. 11. Testing -- Ch. 12. Rationale Management --
Ch. 13. Configuration Management --
Ch. 14. Project Management --
Ch. 15. Software Life Cycle --
Ch. 16. Methodologies: Putting It All Together --

This thoroughly updated text teaches students or industry R & D practitioners to successfully negotiate the terrain for building and maintaining large, complex software systems. The authors introduce the basic skills needed for a developer to apply software engineering techniques. Next, they focus on methods and technologies that enable developers to specify, design, and implement complex systems. Finally, the authors show how to support the system changes throughout the software life cycle

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