Cyberpsychology : An introduction to human-computer interaction / Kent L. Norman
Material type:
- 9781107500556
- 23 004.019 NOR
- PSY003000
Item type | Current library | Collection | Call number | Status | Barcode | |
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CUTN Central Library Philosophy & psychology | Non-fiction | 004.019 NOR (Browse shelf(Opens below)) | Available | 44072 |
Browsing CUTN Central Library shelves, Shelving location: Philosophy & psychology, Collection: Non-fiction Close shelf browser (Hides shelf browser)
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001.424 BOU Operations research : introduction to models and methods / | 001.433 PHO Researching family narratives / | 003.54 WES Introducing communication theory : | 004.019 NOR Cyberpsychology : | 004.22 ARR Computer architecture : | 004.678 COH Producing new and digital media : Your guide to savvy use of the Web / | 005.133 KAN Problem Solving and Python Programming / |
PBK
Machine generated contents note:
Part I. Fundamentals: 1. Introduction: importance, implications, and historical perspectives; 2. Fundamentals: biological and technological bases; 3. Theoretical approaches: models and metaphors; 4. Research: modes and methods;
Part II. Systems: 5. Sensory-motor interfaces: input and output; 6. Virtual environments; 7. Learning and memory, transfer and interference; 8. Thinking and problem solving; 9. Language and programming;
Part III. Relationships: 10. Individual differences: people, performance, and personality; 11. Motivation, emotion, and affective computing; 12. Social media and interpersonal relations; 13. Cyberpathologies and cybertherapies;
Part IV. Applications: 14. Automation and artificial intelligence; 15. Assistive technologies; 16. Video games and entertainment; 17. Technology and education; 18. Cybersecurity; 19. The future: the ultimate human-computer interface.
"This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then discusses sensation and perception, learning and memory, thinking and problem solving, language processing, individual differences, motivation and emotion, social relations, and abnormal behavior as they impact the human-computer interface. Finally, specific issues of artificial intelligence, assistive technologies, video games, and electronic education are presented."
Includes bibliographical references and index.
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