Handbook of computer programming with Python / edited by Dimitrios Xanthidis, Christos Manolas, Ourania K. Xanthidou, Han-I Wang.
Material type:
TextLanguage: English Publication details: FL : Chapman & Hall, 2022.Edition: First editionDescription: 620p. : illustrationsISBN: - 9781003139010
- 1003139019
- 9781000619553
- 1000619559
- 9781000619867
- 1000619869
- 005.133 23/eng/20220416 XAN
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
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CUTN Central Library | Non-fiction | 005.133 XAN (Browse shelf(Opens below)) | Checked out to RAJAGURU (20053T) | 10/11/2025 | 55501 |
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Editors
Contributors
Chapter 1 Introduction
Chapter 2 Introduction to Programming with Python
Chapter 3 Object-Oriented Programming in Python
Chapter 4 Graphical User Interface Programming with Python
Chapter 5 Application Development with Python
Chapter 6 Data Structures and Algorithms with Python
Chapter 7 Database Programming with Python
Chapter 8 Data Analytics and Data Visualization with Python
Chapter 9 Statistical Analysis with Python
Chapter 10 Machine Learning with Python
Chapter 11 Introduction to Neural Networks and Deep Learning
Chapter 12 Virtual Reality Application Development with Python
Appendix: Case Studies Solutions
Index
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"From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®, as well as using WebGL® in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well"--
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