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Modeling Reality [electronic resource]: From Building Blocks to Computers

By: Material type: TextTextPublication details: New York : Oxford University Press, Incorporated Jan. 2005ISBN:
  • 9780198531005
  • 0198531001 (Trade Cloth)
DDC classification:
  • 530/.01 22
LOC classification:
  • QC6.4.R42B53 2004
Online resources: Oxford Scholarship Online PhysicsSummary: Annotation The book Modeling Reality covers a wide range of fascinating subjects, accessible to anyone who wants to learn about the use of computer modeling to solve a diverse range of problems, but who does not possess a specialized training in mathematics or computer science. The material presented ispitched at the level of high-school graduates, even though it covers some advanced topics (cellular automata, Shannon's measure of information, deterministic chaos, fractals, game theory, neural networks, genetic algorithms, and Turing machines). These advanced topics are explained in terms of wellknown simple concepts: Cellular automata - Game of Life, Shannon's formula - Game of twenty questions, Game theory - Television quiz, etc. The book is unique in explaining in a straightforward, yet complete, fashion many important ideas, related to various models of reality and their applications.Twenty five programs, written especially for this book, are provided on an accompanying CD. They greatly enhance its pedagogical value and make learning of even the more complex topics an enjoyable pleasure.
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Item type Current library Call number Copy number Status Date due Barcode
General Books General Books CUTN Central Library Sciences 530/.01 (Browse shelf(Opens below)) 1 Available 9599

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Annotation The book Modeling Reality covers a wide range of fascinating subjects, accessible to anyone who wants to learn about the use of computer modeling to solve a diverse range of problems, but who does not possess a specialized training in mathematics or computer science. The material presented ispitched at the level of high-school graduates, even though it covers some advanced topics (cellular automata, Shannon's measure of information, deterministic chaos, fractals, game theory, neural networks, genetic algorithms, and Turing machines). These advanced topics are explained in terms of wellknown simple concepts: Cellular automata - Game of Life, Shannon's formula - Game of twenty questions, Game theory - Television quiz, etc. The book is unique in explaining in a straightforward, yet complete, fashion many important ideas, related to various models of reality and their applications.Twenty five programs, written especially for this book, are provided on an accompanying CD. They greatly enhance its pedagogical value and make learning of even the more complex topics an enjoyable pleasure.

Scholarly & Professional Oxford University Press, Incorporated

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