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Foundation in sound design for embedded media : A multidisciplinary approach / Edited by Michael Filimowicz

By: Material type: TextTextLanguage: English Publication details: New York : Routledge, 2020.Edition: 1st edDescription: xxi, 407 Seiten : Illustrationen, Diagramme; 19.05 x 2.46 x 23.5 cmISBN:
  • 9781138093898
Subject(s): DDC classification:
  • 23 006.5 FIL
Contents:
1 Sonic Interaction with Physical Computing - Mark Nazemi2 The Electronics of Microphones and Loudspeakers - Jesse Seay3 New Interfaces and Musical Robots: New Musical Input and Output Devices - Jim Murphy4 Sketching Sonic Interactions - Stefano Delle Monache, Davide Rocchesso5 Bringing Sound to Interaction Design - Challenges, Opportunities, Inspirations - Daniel Hug, Simon Pfaff6 Auditory Display in Workplace Environments - Michael Iber7 Incorporating brand identity in the design of auditory displays: The case of Toyota Motor Europe - Elif OEzcan , Rene van Egmond , Alexandre Gentner , Carole Favart8 Introduction to Sonification - Ivica Ico Bukvic9 Image Sonification - a practitioner's account - David Stout10 Sound and Wearables - Johannes Birringer, Michele Danjoux11 Smart Musical Instruments: Key Concepts and Do It Yourself Tutorial - Luca Turchet, Mathieu Barthet12 Text-to-Speech Synthesis - Esther Klabbers13 Sound and UX Design - Michael L. Austin14 Toys & Playful Devices: a case study - Kristin Carlson, Greg Corness, Prophecy Sun15 The Sonic Internet of Things: Sound Design for Smart Objects - Vincent Meelberg 16 On the importance of listening - Antti Ikonen
Summary: This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession
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Holdings
Item type Current library Collection Call number Status Date due Barcode
General Books General Books CUTN Central Library Philosophy & psychology Non-fiction 006.5 FIL (Browse shelf(Opens below)) Available 47150

1 Sonic Interaction with Physical Computing - Mark Nazemi2 The Electronics of Microphones and Loudspeakers - Jesse Seay3 New Interfaces and Musical Robots: New Musical Input and Output Devices - Jim Murphy4 Sketching Sonic Interactions - Stefano Delle Monache, Davide Rocchesso5 Bringing Sound to Interaction Design - Challenges, Opportunities, Inspirations - Daniel Hug, Simon Pfaff6 Auditory Display in Workplace Environments - Michael Iber7 Incorporating brand identity in the design of auditory displays: The case of Toyota Motor Europe - Elif OEzcan , Rene van Egmond , Alexandre Gentner , Carole Favart8 Introduction to Sonification - Ivica Ico Bukvic9 Image Sonification - a practitioner's account - David Stout10 Sound and Wearables - Johannes Birringer, Michele Danjoux11 Smart Musical Instruments: Key Concepts and Do It Yourself Tutorial - Luca Turchet, Mathieu Barthet12 Text-to-Speech Synthesis - Esther Klabbers13 Sound and UX Design - Michael L. Austin14 Toys & Playful Devices: a case study - Kristin Carlson, Greg Corness, Prophecy Sun15 The Sonic Internet of Things: Sound Design for Smart Objects - Vincent Meelberg 16 On the importance of listening - Antti Ikonen

This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession

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