Image and geometry processing for 3-D cinematography
Image and geometry processing for 3-D cinematography [electronic resource] /
Rémi Ronfard, Gabriel Taubin, editors.
- Heidelberg ; New York : Springer, c2010.
- Geometry and computing ; 5 .
- Geometry and computing ; 5. .
Includes bibliographical references.
Image and geometry processing for 3-D cinematography : an introduction / Stereoscopic cinema / Free-viewpoint television / Free-viewpoint video for TV sport production / Challenges for multi-view video capture / Performance capture from multi-view video / Combining multi-view stereo and bundle adjustment for accurate camera calibration / Cell-based 3D video capture method with active cameras / Dense 3D motion capture from synchronized video streams / Wavelet-based inverse light and reflectance from images of a known object / 3-D lighting environment estimation with shading and shadows / 3-D cinematography with approximate or no geometry / View dependent texturing using a linear basis / Rémi Ronfard and Gabriel Taubin -- Frédéric Devernay and Paul Beardsley -- Masayuki Tanimoto -- Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, and Graham Thomas -- Bennett Wilburn -- Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, and Sebastian Thrun -- Yasutaka Furukawa and Jean Ponce -- Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, and Takashi Matsuyama -- Yasutaka Furukawa and Jean Ponce -- Dana Cobzas, Cameron Upright, and Martin Jagersand -- Takeshi Takai, Susumu Iino, Atsuto Maki, and Takashi Matsuyama -- Martin Eisemann, Timo Stich, and Marcus Magnor -- Martin Jagersand, Neil Birkbeck, and Dana Cobzas.
License restrictions may limit access.
9783642123917 (alk. paper) 3642123910 (alk. paper) = Image and geometry processing for 3-D cinematography
10,N11 dnb
1000753425 DE-101 015797193 Uk
3-D films.
Three-dimensional imaging.
Digital cinematography.
Image processing--Digital techniques.
Bewegtes Bild.
Dreidimensionales Video.
Capturing.
Rendering.
Mehrkamerasystem.
Kalibrieren
TR854 / .I46 2010
006.69
Includes bibliographical references.
Image and geometry processing for 3-D cinematography : an introduction / Stereoscopic cinema / Free-viewpoint television / Free-viewpoint video for TV sport production / Challenges for multi-view video capture / Performance capture from multi-view video / Combining multi-view stereo and bundle adjustment for accurate camera calibration / Cell-based 3D video capture method with active cameras / Dense 3D motion capture from synchronized video streams / Wavelet-based inverse light and reflectance from images of a known object / 3-D lighting environment estimation with shading and shadows / 3-D cinematography with approximate or no geometry / View dependent texturing using a linear basis / Rémi Ronfard and Gabriel Taubin -- Frédéric Devernay and Paul Beardsley -- Masayuki Tanimoto -- Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, and Graham Thomas -- Bennett Wilburn -- Christian Theobalt, Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, and Sebastian Thrun -- Yasutaka Furukawa and Jean Ponce -- Tatsuhisa Yamaguchi, Hiromasa Yoshimoto, and Takashi Matsuyama -- Yasutaka Furukawa and Jean Ponce -- Dana Cobzas, Cameron Upright, and Martin Jagersand -- Takeshi Takai, Susumu Iino, Atsuto Maki, and Takashi Matsuyama -- Martin Eisemann, Timo Stich, and Marcus Magnor -- Martin Jagersand, Neil Birkbeck, and Dana Cobzas.
License restrictions may limit access.
9783642123917 (alk. paper) 3642123910 (alk. paper) = Image and geometry processing for 3-D cinematography
10,N11 dnb
1000753425 DE-101 015797193 Uk
3-D films.
Three-dimensional imaging.
Digital cinematography.
Image processing--Digital techniques.
Bewegtes Bild.
Dreidimensionales Video.
Capturing.
Rendering.
Mehrkamerasystem.
Kalibrieren
TR854 / .I46 2010
006.69