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Android programming concepts / Trish Cornez, University of Redlands, Richard Cornez, University of Redlands.

By: Contributor(s): Material type: TextPublication details: Burlington, Massachusetts : Jones & Bartlett Learning, 2017.Description: xi, 834 pages : illustrations (some color) ; 23 cmISBN:
  • 9781284070705
Subject(s): DDC classification:
  • 005.268 23 COR
Contents:
Introduction -- Building user interfaces basic applications -- Activities and intents -- Fragments ActionBar, and menus -- Graphics, drawing, and audio -- Threads, handlers, and programmatic movement -- Touch gestures -- Sensors and camera -- File storage, shares preferences, and SQLite.
List(s) this item appears in: Weekly Addition
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
General Books CUTN Central Library Generalia Non-fiction 005.268 COR (Browse shelf(Opens below)) 2 Available 37337
General Books CUTN Central Library Generalia Non-fiction 005.268 COR (Browse shelf(Opens below)) 1 Available 28038

Each new print copy includes Navigate 2 Advantage Access that unlocks a complete eBook, Study Center, homework and Assessment Center, and a dashboard that reports actionable data. Using a hands-on, student-friendly approach, Android Programming Concepts provides a comprehensive foundation for the development of mobile applications for devices and tablets powered by Android. This text offers in-depth coverage of the topics outlined by the official Android developer API guides, leading a programmer with object oriented programming skills through the app development process. Each chapter features a collection of well-designed and classroom tested lab examples, providing an opportunity to apply specific Android concepts while supported by visual guides, explanations, and code listings. Key Features: * Android Studio, the official development environment by Google, is used to develop all applications * Includes 44 practical and interesting lab examples linked to real-world mobile problems, including constructing games with moving graphics and responding to sensor data * Mobile programming commences in Chapter 1 with the development of two native Android applications, beginning with a problem statement and storyboard and ending with an executable app * Each chapter concludes with skill-oriented questions designed to test comprehension of key concepts

Introduction --
Building user interfaces basic applications --
Activities and intents --
Fragments ActionBar, and menus --
Graphics, drawing, and audio --
Threads, handlers, and programmatic movement --
Touch gestures --
Sensors and camera --
File storage, shares preferences, and SQLite.

Includes bibliographical references and index.

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