Computer graphics Chennakesava R. Alavalia
Material type: TextLanguage: English Publication details: New Delhi : PHI Learning, 2013.Description: xiv, 327 p.: ill.; 24 cmISBN:- 8120338766
- 9788120338760
- 006.6 ALA
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
General Books | CUTN Central Library Generalia | Non-fiction | 006.6 ALA (Browse shelf(Opens below)) | Available | 33983 | |
General Books | CUTN Central Library Generalia | Non-fiction | 006.6 ALA (Browse shelf(Opens below)) | Available | 33984 | |
General Books | CUTN Central Library Generalia | Non-fiction | 006.6 ALA (Browse shelf(Opens below)) | Available | 33985 | |
General Books | CUTN Central Library Generalia | Non-fiction | 006.6 ALA (Browse shelf(Opens below)) | Available | 33986 | |
Reference Books | CUTN Central Library Generalia | Reference | 006.6 ALA (Browse shelf(Opens below)) | Not For Loan | 33987 |
Browsing CUTN Central Library shelves, Shelving location: Generalia, Collection: Non-fiction Close shelf browser (Hides shelf browser)
006.5 RAJ Digital Logic and Computer Optimization | 006.6 ALA Computer graphics | 006.6 ALA Computer graphics | 006.6 ALA Computer graphics | 006.6 ALA Computer graphics | 006.6 KLA Introduction to computer graphics : Using Java 2D and 3D / | 006.6 KUP A guide to computer animation : |
Graphics Hardware
Computer Graphics Primitives
Polygon Filling Algorithms
Two-Dimensional Geometric Transformations
Two-Dimensional Viewing
Curve Representation
Surface Representation
Solid Representation
Three-Dimensional Transformations
Three-Dimensional Viewing
Hidden Surface/Line Removal Methods
Illumination Models And Rendering Methods
Computer Animation
This textbook presents the basic principles for the use and design of computer graphics systems, as well as illustrates algorithm implementations and graphics applications.
The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures. It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions. With a programming-oriented approach, the book also describes all the processes used in computer graphics along with easy-to-read algorithms, which will enable students to develop their own software skills.
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