Games, puzzles, and computation / Robert A. Hearn and Erik D. Demaine
Material type: TextLanguage: English Publication details: Wellesley, Mass.: A K Peters, ©2009.Edition: 1st edDescription: ix, 237 p.: ill., (chiefly color) ; 24 cmISBN:- 9780367474614
- 22 510 HEA
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
General Books | CUTN Central Library Sciences | Non-fiction | 510 HEA (Browse shelf(Opens below)) | Available | 46976 |
1. Games in general
2. Games in particular
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities
There are no comments on this title.