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Games, puzzles, and computation / Robert A. Hearn and Erik D. Demaine

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Wellesley, Mass.: A K Peters, ©2009.Edition: 1st edDescription: ix, 237 p.: ill., (chiefly color) ; 24 cmISBN:
  • 9780367474614
Subject(s): DDC classification:
  • 22 510 HEA
Contents:
1. Games in general 2. Games in particular
Summary: The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities
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Holdings
Item type Current library Collection Call number Status Date due Barcode
General Books General Books CUTN Central Library Sciences Non-fiction 510 HEA (Browse shelf(Opens below)) Available 46976

1. Games in general
2. Games in particular

The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities

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